1, the blue bar just a rough picture frame
, and even borrowed the picture of the game prototype; or use paper, pens, playing cards and dice. Art means to strengthen, doubled to improve, but does not replace the games the lack of fun. If you can make at least the expression means something interesting, then have a better means of expression, it is more interesting.
2, implying
decide your game is ; on ;, is again the context of a bunch of the same combination of small game may help you a lot. The various systems will be too independent to make the content difficult to balance a game.
4, you should summarize
can from your game out of some of the key design concepts of verbs and sentences, in order to describe your idea. If you can not, you definitely wrong somewhere.
5, stylized
should be the theme of the best games, systems, and the perfect combination of expression. This will make your game more style. Do not underestimate the style of the production.
6, lengthy meetings in particular creativity useless
seminars, you want people all the time in the closing of smug, not exhausted and cynical. lengthy meeting will lead to collective considerations and too complicated. to maintain creativity and a brief discussion of the compact.
7, using the sketch of the < br> game design sketch is a very powerful tool. Sketchpad can pass through the screen, or so much information, in the early to draw down the player's gaming experience is and useful. painting a picture of the player will see and do on sketches of things and do mark an important note.
8, do not code / planning
paper on the bike plan, while riding down the street down; or in the bath; or in a separate canoe on. in any other place planning. not worry too much because they can not write it down and you lose what makes you excited to focus on those core essence. the environment changed stimulate creativity.
9, speaking and listening
fresh ideas collide with each other, even to old ideas will collide with each other in unpredictable ways, the resulting creation. you through the cheap,bailey UGG boots, do not hide them.
10, each piece is different snow
if you assigned 12 people to create How these ideas, it does not matter.
11, the early consideration of asset issues
assets; doing a game or system on how much sound, photographs, and other calculations, often surprise you.
12 , steal and borrow
system is not sacrosanct. they are just tools to achieve the ultimate game. If a system is useful, took over with, even if you have seen in other games. but you did not you noticed Article sick of life.
13, early demo, demo
often the first system if you even come out before the game is very interesting, great; if not, beware. If the rule before determining arranged on the board on what is very interesting, cool; if not, beware.
14, different people play different
not been carried out with the same gang trial. disrupt them.
15, closed
see other people play the mouth when not speaking. just look, write down all their folly, because you are stupid enough, did not do the more obvious things to do.
16, you do not play
Customs people are talking about that game. but you should play about 10 minutes usually enough, but played better the first boss.
17, KISS (keep it simple, stupid)
If you There are many systems, with simple data so that each system is simple, if you have a system, spend a little time in the data.
18, algorithm, rather than a fixed data
the best game in the algorithms are enormous, which is also a variety of games are played; negative example is dependent on you to provide a fixed puzzle game. strive to do the former - you may not be able to reach (which is understandable), but you always this become more intelligent.
19, to retain all
sketches, the early documents, the old prototype, paper game, reserve rules. You never know when it will use them.
20, Do not talk to any art, games and fun
marriage, try an art form, and then try another, and then try another.
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